AI Insights · Timothy · July 2022
Top 5 Virtual Pet Apps in Spain on iOS: Q2 2022 Performance
Discover the performance of the top 5 virtual pet apps on iOS in Spain during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top five virtual pet apps on the iOS platform in Spain showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics, based on data from Sensor Tower.
My Cat – Virtual Pet Games from Akita Limited Liability Company experienced notable fluctuations. Weekly downloads peaked at 1.8K in mid-April and then gradually decreased to around 288 by the end of June. Revenue saw a steady increase, reaching up to $446 in early May, before stabilizing between $271 and $416 in June. Active users peaked at 2.2K in mid-April but declined to approximately 436 by the end of the quarter.
Pet Doctor Care games for kids by Pazu Games Ltd showed a more moderate performance. Weekly downloads remained relatively stable, fluctuating between 103 and 250. Revenue had a few spikes, with the highest being $247 in mid-April, but generally stayed below $200. Active users consistently hovered around 800, with a slight increase to 840 by the end of June.
Another app from Pazu Games Ltd, Baby care game & Dress up, saw a gradual increase in downloads, peaking at 404 in mid-April and ending at 382 in late June. Revenue peaked at $272 in mid-June, after starting the quarter at a mere $2. Active users increased steadily, reaching 1.4K by the end of June.
My Talking Tom 2 by Outfit7 Limited showed consistent download numbers, peaking at 956 in late May. Revenue remained relatively stable, fluctuating between $62 and $134. Active users also showed stability, with minor fluctuations around the 10K mark, ending at 11.2K by the end of June.
Lastly, My Talking Angela 2, another app by Outfit7 Limited, had a notable increase in downloads, peaking at 1.4K in the last week of June. Revenue showed some variation, with a peak of $131 in late May, and active users fluctuated around the 4K mark, ending the quarter at 3.8K.
For more detailed insights and data on app performance, visit Sensor Tower.